Product

Product

Building Paradime's Year-in-Review with AI in 10 Days

What started as casual experimentation with Gemini 3.0 became a shipped product in 10 days - built entirely by a creative designer with zero coding background. This is the story of how I used AI tools at Paradime, and practical lessons for designers exploring AI-assisted development.

Hannah, Creative Designer at Paradime

Hannah Liu

·

Jan 19, 2026

·

5

min read

TL;DR
  • Timeline: 10 days, 226 iterations

  • Tools: Claude, Figma Make, Gemini & Nano Banana, ChatGPT

  • Team: Solo designer (no engineering support for build)

  • Output: Interactive Year-in-Review with behavioral archetypes and gamified UX

  • Tech Stack: Cube API, BigQuery, dbt™, Figma Embed

  • Key Learning: AI accelerates execution, not strategic thinking

▼ What users see in action

Introduction

I am Hannah Liu, a creative designer in the Paradime team. I am responsible for Paradime's brand, marketing and creative design. I have always used Figma, Lottie regularly and a few others applications sparingly for my creative work. However, in November 2025, I faced an unprecedented challenge. I had to ship the design and execution of Paradime Wrapped, a curated "Spotify Wrapped" like Year-in-Review for Paradime users. It had to be fun, eye-grabbing, and aligned with our DinoAI arcade-like design, that we started rolling out from Big Data London, 2025. This is the story of how I went from concept, experimentation, building a AI-native design workflow to go-live. I am not a developer but I was able to harness AI to empower me to produce the vision and design thinking I had in my mind.

The Spark: From Experiment to Product

Last November, when Gemini 3.0 launched, I started experimenting. Not with any grand plan—just pure curiosity about what this new AI tool could actually do.

I built a dbt™ explainer app for non-engineers. Then an icon animation library. Then a small game. Each project taught me something about AI's strengths and limitations.

They were just experiments.

▲ dbt™ explainer app for non-engineers

▲ small game with Dino theme

Then in late November, Paradime needed a Year-in-Review feature for our users. Fast. The usual approach would take our engineering team 4+ weeks to build.

But I'd been experimenting with AI tools for weeks. I'd learned what they could do. I thought: what if I just built it myself?

226 iterations and 10 days later, we shipped it. Built entirely with AI tools. By me, a designer with zero coding background.

The Initial Challenge

Paradime had never done a Year-in-Review before. Around November, we started talking about creating one for our users. The initial plan was straightforward: I'd design some visuals, our engineering team would build it, probably as a simple slideshow format. Nothing too ambitious considering our limited time.

But I was deep in my Gemini experiments at the time, and something clicked. We've always used arcade aesthetics in our branding. We had this amazing arcade machine illustration from our Big Data London booth. And we thought: what if we could turn a Year-in-Review into an actual arcade experience?

The concept felt right: users playing through their 2025 like it was a game. Metrics revealed like arcade tickets printing out. A final character card as their reward. It had that playful, nostalgic energy our data engineering audience would appreciate.

Why This Matters for dbt™ Users

Paradime is a Code IDE for dbt™ development. Our users are data engineers and analytics engineers who live in SQL, YAML, and version control. They build data transformation pipelines, orchestrate workflows, and increasingly leverage AI for development acceleration.

The Year-in-Review needed to reflect three distinct dbt™ workflows we see daily:

1. AI-Assisted Development

  • Using DinoAI for dbt™ model generation

  • AI-powered commit suggestions

  • Natural language to SQL translation

2. Hands-On Modeling

  • Terminal commands for dbt™ Core operations

  • Manual model building and testing

  • Direct interaction with dbt™ CLI

3. Pipeline Orchestration

  • Managing dbt™ schedules

  • Running production pipelines

  • Monitoring and debugging data workflows

Each behavioural pattern maps to real dbt™ practitioner archetypes. The goal wasn't just gamification—it was creating a mirror that reflected how our users actually work.

Designing the Archetype System

Before I could build anything, I needed to solve a bigger problem: what were we actually showing users?

From Metrics to Characters

We had dozens of possible metrics from our dbt™ platform. The temptation was to show everything, but the goal was meaningful insight, not overwhelming dashboards.

We identified the behaviors that actually mattered:

  • AI-powered development: DinoAI conversations + AI-generated commits

  • Hands-on dbt™ modeling: Terminal commands for building data models

  • Pipeline operations: Deployed schedules + manual pipeline runs

Three distinct ways people use Paradime. Three behavioral patterns. Three character families.

Each family drew inspiration from classic games our audience grew up with:

  • AI Invader (Space Invaders) - for AI-first developers

  • Data Crafter (Minecraft) - for hands-on builders

  • Pipeline Runner (Sonic/Mario) - for orchestration experts

Why Archetypes, Not Levels?

I originally considered using levels. Level 1, Level 2, Level 3. Simple progression.

But how do you compare an AI-heavy user with a hands-on dbt™ builder? Who's "higher level"? There's no right answer. More importantly, if this Year-in-Review gave someone the "gold tier" character, what would they collect in the long-term achievement system Fabio envisioned?

The insight: this wasn't about progression. It was about identity.

Not "what level are you?" but "what kind of practitioner are you?" Like a personality quiz. Like choosing your class in an RPG.

So I landed on archetypes. Behavioral identities, not rankings. Each with two tiers: active participant versus advanced practitioner. Names that felt aspirational without being out of reach:

  • "Space Explorer" for someone who's started using AI

  • "Fleet Commander" for someone who's deeply integrated AI into their workflow

Both feel good. Neither feels like the top or the bottom.

All dino archetype of Paradime year in review

Technical Implementation: The Scoring System

Here's where it gets technical. We needed to compare disparate metrics fairly. A user with 50 pipeline runs shouldn't automatically rank higher than someone with 100 AI conversations.

The Z-Score Solution

We used Z-score normalization to make metrics comparable. Z-scores measure how far each person is from their group's average, preventing large-number metrics from dominating smaller ones.

Why Z-scores?

  • Prevents large-number metrics from overwhelming smaller ones

  • Measures relative position within the user distribution

  • Allows meaningful comparison across different measurement scales

  • Handles outliers gracefully

Tier determination:

Once we identified the dominant archetype, raw metric values determined the tier:

  • Tier 1 (Active): Above minimum threshold

  • Tier 2 (Advanced): Above 75th percentile for that archetype's key metrics

What We Excluded: Hours Saved

One metric we deliberately excluded: hours saved from AI assistance.

Why?

  • Double-counting risk: Highly correlated with AI conversations

  • Imbalanced application: Only applies to AI Invader family

  • Outcome vs. behavior: It's a result, not a behavioral pattern

We do display it in the final results with a smart threshold: 8+ hours converts to work days. "That's 3 work days saved!".

Data Pipeline Architecture

The technical stack:

  1. Paradime using dbt™ to process raw user activity data

  2. BigQuery stores the transformed, analytics-ready datasets

  3. Cube API provides the data layer with aggregations and metrics

  4. Figma Make consumes the Cube API and renders the experience

  5. Iframes to deploy the experience directly into the Paradime app

This architecture kept the data pipeline separate from the UI layer, allowing rapid iteration on the frontend without touching data infrastructure.

Building the Experience: AI Tooling Strategy

Here's how I used multiple AI tools strategically throughout the build.

The AI Tool Workflow
AI tool workflow

Each tool had a distinct role:

ChatGPT (with voice transcription)

  • Perfect for brainstorming and thinking out loud

  • Used for exploring UX flows and game mechanics

  • Quick conceptual validation

Claude

  • Archetype assignment logic and threshold calculations

  • Image generation prompt engineering

  • Technical problem-solving and code structure

Figma Make (powered by Gemini)

  • Primary UI construction tool

  • Interactive prototyping with real animations

  • Rapid iteration on layouts and interactions

Gemini Nano Banana

  • Character illustration generation specifically

  • Style consistency across the six dino archetypes

  • Asset creation with reference image support

Manual Figma Editing

  • Final polish on generated designs

  • Precise adjustments AI couldn't nail

  • Brand consistency checks

The Tool Switch That Changed Everything

I wrote up a prompt describing the entire arcade flow: the attract screen, the ticket printing animation, the scratch-off reveal, everything. I initially fed it to Gemini, but hit usage limits.

Then I remembered Figma had just launched Figma Make, powered by Gemini 3.0. I pasted the same prompt into Figma Make.

What came back was surprisingly good. Not just code, but an actual interactive prototype with the arcade feel I'd imagined. The flow made sense. The transitions had personality.

But here's where Figma Make had an unexpected advantage: I could take any frame it generated and copy it directly into Figma to edit as a designer. Not as code, but as actual design elements I understood. Gradients, patterns, vectors. Everything was suddenly editable in my native environment.

That changed everything. I could iterate at designer speed, not developer speed.

Execution Challenges: What Didn't Work

Let me be honest about the limitations. Not everything AI touched turned to gold.

1. Original Illustration Generation

Figma Make struggled with creating original illustrations from scratch. I originally envisioned a cinematic opening: zooming into an arcade machine, the screen flickering to life, a game-style boot sequence.

I provided reference images from our booth design, tried multiple angles and art styles, gave explicit instructions.

Result: It couldn't generate a recognizable arcade cabinet or execute the camera movement I imagined.

Solution: I simplified. Instead of the elaborate zoom-in sequence, we just start with a game screen. The arcade aesthetic comes from UI elements and interactions, not from illustrating the physical machine.

Lesson: Constraints breed creativity—or at least, simpler solutions that actually work.

2. Character Consistency Battle

I needed six character illustrations: our Paradime dino mascot dressed as each archetype. Tier 1 and Tier 2 for each family.

The problem: AI is incredible at creating something new. Surprisingly tricky at creating something consistent.

Every character attempt gave me a different dino. Different proportions. Inconsistent details. The AI wasn't remembering what our dino looked like.

The breakthrough: a three-step process

  1. Claude generates a detailed prompt with exact body specifications, while adding gesture/accessory variants

  2. Gemini Nano Banana generates the image with our reference dino attached every time

  3. Claude reviews and suggests tweaks (rarely perfect on first try)

The key: attach references every single time. Be extremely specific about what you want and what you don't.

Once close enough, I finalized in Figma using manual edits and Figma's AI image features.

Iteration of AI generated images
3. Fine-Tuning Small Details

Adjusting tiny details was surprisingly frustrating. It took me hours to make specific elements smaller or bigger.

The problem: Generated code used CSS classes. When I'd ask to "make this text smaller," the AI would change the class, affecting ten other elements I didn't want to touch.

The solution: I learned to ask differently.

Instead of: "Make this text smaller"

Ask: "Where in the code is this text size defined?"

Figma Make would tell me: "Line 227 in the DinoCard.tsx file." Then I could manually adjust just that one instance.

Lesson: Sometimes the best use of AI is asking it to teach you where to make manual edits.

Conversation with AI of adjusting image size

Creative Breakthroughs

Some of the best ideas came from iteration and happy accidents.

Diamond Builder Evolution

Diamond Builder (Tier 2 Data Crafter) went through a major evolution. I initially wanted the dino standing with a diamond pickaxe and a hard hat. Functional, but boring. Not much different from Iron Builder except shinier.

Then I thought about our existing UFO character, sitting relaxed on the spacecraft. What if Diamond Builder was sitting too? But sitting on what?

A throne. Made of diamond blocks.

That single idea transformed the character. Now the dino wasn't just working—they were resting on their accumulated achievements. Confident. Complete. Blueprint scroll in one hand, diamond pickaxe on the ground. The visual storytelling clicked into place.

Iterations of Diamond Builder archetype
3D Card Hover Effect

I originally planned a scratch-off effect for revealing the character card, like a lottery ticket.

The problem: It was clunky. You had to drag your mouse back and forth repeatedly. Not satisfying.

On a whim, I asked the AI: "Can you create a 3D card hover effect instead?"

It generated one immediately. Perfect lighting. Smooth tilt based on mouse position. Background elements that shifted with the card. The kind of effect that would normally require significant CSS work and testing.

Lesson: Some things AI handles effortlessly. Others require extensive iteration. The skill is learning which is which.

Solving Critical UX Problems

Challenge 1: The Download Problem

Users needed to share their results on LinkedIn. Should have been simple.

Attempt 1: Add a share button that opens LinkedIn with a screenshot

  • Problem: Screenshot functionality wouldn't generate reliably across browsers

Attempt 2: Copy as URL

  • Problem: Used Figma domain, required public access (security issue), not optimized for social sharing

Final Solution: A hidden pre-rendered frame

Create an exact duplicate of the results screen in a hidden frame with key changes:

  • Remove all CTAs and interactive elements

  • Add Paradime logo and "Made with ❤️ by Paradime" branding

  • Optimize dimensions for LinkedIn (1200x628px)

When users click download, they get this pre-built, perfectly formatted asset as a PNG. No screenshot API needed. Perfect formatting guaranteed. Includes branding. Optimized for sharing.

Challenge 2: The New User Problem

Some accounts were new. Some were trying it out. So we did not have enough data to make the Year in Review meaningful.

The wrong approach: Show them a year full of zeros and give them a character card they didn't earn. That's not motivating—that's depressing.

We created "Meet the Pack." Instead of showing your stats, you'd see all six character archetypes displayed together. Three columns (one per family), two tiers per column.

The headline: "Your Dino is Waiting to Hatch." 🐣

Not "you didn't do anything." Not "you missed out." Just: your journey starts now. Here's what's possible. 2026 could be your year.

It turned a potential disappointment into an invitation.

Page for users with zero activity
Challenge 3: The Distribution Decision

How would users actually see this experience?

Option 1: Send an email with a link

  • Problem: Responsive design in Figma Make wasn't reliable

  • Mobile, tablet, desktop—all different screen sizes

  • Experience would break, layouts would shift

Option 2: Embed as an iframe inside the Paradime app with fixed aspect ratio

  • Advantage: Paradime is already a desktop web application

  • Users are in the right environment

  • Complete control over viewing experience

  • No responsive layout headaches

We ultimately merged the to options, using loops.so to announce the Year in Review via email, with a one-click CTA to reveal it inside the app. We locked the aspect ratio with the iframe, ensuring consistent rendering across all desktop browsers, while distributing to every user in the platform.

Embed in Paradime app

Key Learnings: AI as Collaborator

1. AI Didn't Replace Design Thinking

The critical insights came from human reasoning:

  • Archetypes over levels (identity vs. progression)

  • Inactive user empathy (invitation vs. shame)

  • Diamond Builder's throne (storytelling through composition)

  • Z-score normalization (fair comparison logic)

AI accelerated execution. The thinking was mine.

2. Iteration Is the Process, Not a Failure

226 versions isn't a failure metric—it's a process metric.

  • Version 42: Good enough to show the team

  • Version 226: Good enough to ship

  • Neither was perfect. Both were progress.

This speed came from end-to-end ownership. No handoffs. No waiting. When something didn't work, I pivoted immediately.

3. Strategic Tool Selection Matters

Different AI tools excel at different tasks:

Tool

Best For

Avoid For

ChatGPT

Brainstorming, voice-to-text thinking

Final code generation

Claude

Logic, algorithms, prompt engineering

Image generation

Figma Make

UI building, interactions, rapid prototyping

Original illustrations

Gemini Nano Banana

Character art with references

Code structure

Manual Figma

Final polish, brand consistency

Speed iterations

4. Know When to Simplify

The elaborate arcade machine zoom-in didn't work. Instead of fighting the tool for days, I simplified the concept.

The result was better: faster to load, clearer user experience, less cognitive overhead.

Sometimes constraints lead to better design.

5. End-to-End Ownership Enabled Speed

Traditional handoff process:

  1. Designer creates mockups

  2. Engineering reviews feasibility

  3. Back-and-forth on edge cases

  4. Engineering builds

  5. Design QA

  6. Iteration cycle repeats

AI-enabled solo build:

  1. Design and build simultaneously

  2. Test immediately

  3. Fix immediately

  4. Ship

Result: 10 days instead of 4-6 weeks.

Practical Takeaways: How to Reproduce This

Want to try this approach on your own project? Here's the framework:

Prerequisites
  • Figma account with Make AI access

  • Claude API access or ChatGPT Plus

  • Clear product requirements and success metrics

  • Reference designs and brand assets

  • Willingness to iterate extensively

The Process

Week 1: Design & Core Build

  1. Brainstorm in ChatGPT (voice mode is excellent for thinking out loud)

  2. Define technical logic with Claude (algorithms, scoring, thresholds)

  3. Build initial UI in Figma Make (start with detailed prompt + references)

  4. Iterate using Figma's native editing + AI refinement loop

  5. Review with stakeholders, gather feedback

Week 2: Assets, Integration & Polish

  1. Generate custom assets (use Gemini with consistent references)

  2. Integrate with data sources (APIs, databases, etc.)

  3. Test edge cases (what if user has zero activity? what if metrics are extreme?)

  4. Polish interactions (animations, transitions, micro-interactions)

  5. Deploy and ship (iframe embed, URL, or other distribution method)

Time Expectations

  • Simple interactive prototype: 1-2 day

  • Feature with custom assets: 3-7 days

  • Full product with data integration: 7-10 days

Note: Complexity varies. Your mileage will vary based on technical requirements and iteration cycles.

What's Next for Paradime's Year-in-Review

This was Paradime's first Year-in-Review. For 2026, we might explore:

  • Third tier archetypes for power users

  • More interactive micro-games within the flow

  • Team-based achievements for collaborative workflows

  • Richer animations and transitions

  • Expanded metrics as dbt™ features grow

Or we might keep it exactly as is. The simplicity worked. Sometimes iteration means knowing when to stop.

The Real Takeaway: Start Small, Ship Fast

I started experimenting with Gemini out of curiosity. I built a dbt™ explainer, an icon library, some small projects. None were intended to become products.

But the experimentation taught me what was possible. It lowered the stakes. It gave me the confidence to say yes when the opportunity came.

If you're curious about AI tools but hesitant:

Start with small experiments. Pick something you genuinely care about, not something you have to ship. Learn the tools' strengths and limits. Figure out when to be specific, when to trust them, when to simplify.

You might be surprised where it leads.

Resources & Further Reading

Tools mentioned:

Paradime resources:

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Copyright © 2025 Paradime Labs, Inc.

Made with ❤️ in San Francisco ・ London

*dbt® and dbt Core® are federally registered trademarks of dbt Labs, Inc. in the United States and various jurisdictions around the world. Paradime is not a partner of dbt Labs. All rights therein are reserved to dbt Labs. Paradime is not a product or service of or endorsed by dbt Labs, Inc.

Copyright © 2025 Paradime Labs, Inc.

Made with ❤️ in San Francisco ・ London

*dbt® and dbt Core® are federally registered trademarks of dbt Labs, Inc. in the United States and various jurisdictions around the world. Paradime is not a partner of dbt Labs. All rights therein are reserved to dbt Labs. Paradime is not a product or service of or endorsed by dbt Labs, Inc.

Copyright © 2025 Paradime Labs, Inc.

Made with ❤️ in San Francisco ・ London

*dbt® and dbt Core® are federally registered trademarks of dbt Labs, Inc. in the United States and various jurisdictions around the world. Paradime is not a partner of dbt Labs. All rights therein are reserved to dbt Labs. Paradime is not a product or service of or endorsed by dbt Labs, Inc.